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The Game

Mr. Fiskers is a strategy game that blends conventional lane defense with fast-paced, real-time action.

• Game-changing tools and gadgets! • Absurd and challenging boss fights! • An upgradable army of robot minions! • A time-traveling adventure through deliciously anachronistic worlds! No in-app-purchases, no A-O DRM!

Media

The placeholder art seen in the demo is for testing purposes only, and does not represent the quality of the final game.

Check out some of the revised art we're working on for the full game:

Development

Unlike our previous games, Mr. Fiskers is 100% crowd-funded, which means: • We don't have to nickel-and-dime our players with in-app purchases. • We don't have to bog the game down with always-on DRM. • The only shareholders we answer to are you, the players and supporters.

You can keep up with the game's development by following us on Twitter, watching our Facebook page, and keeping an eye out for our Screenshot Saturday posts!

Progress

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Golems

You play a very important role in every battle, but you're not alone on your journey! You'll be accompanied by an army of mechanical golems that you can build, upgrade, evolve, and command!

Time Golem
Class: Worker
These diligent little droids dig up time crystals, which you can use to build more golems!

They're the backbone of your economy, but most of them flunked out of self-defense school, so you'll need to build other golems to protect them.

On-the-Field Abilities:

Channel: The Time Golem burrows underground and redirects time crystals to an adjacent cell, allowing you to build a better golem in its place without sacrificing your income.
Mason Golem
Class: Worker
Rome wasn't built in a day, but only because they didn't have Mason Golems. Maybe when this adventure is over, you can give them a hand.

No longer content with just digging up crystals, the Mason Golem also builds pillars for you to use. You can drop them on enemies, use them as a temporary wall, or drop them in water to serve as a buildable platform.

On-the-Field Abilities:

Stonewall: Allows you to temporarily boost a golem's defenses.
Tinker Golem
Class: Worker
Man has always dreamed of flying, but robots haven't really given it much thought - until now.

On top of digging up crystals, the Tinker Golem also constructs whirlybird platforms, which let you build golems over chasms and hostile terrain, or lift your short-range golems into the sky so they can fight flying enemies.

On-the-Field Abilities:

Micro-Management: Allows whirlybirds to carry golems to new cells.
Demo Golem
Class: Worker
You know what's better than bombs? Nothing. That's what.

The Demo Golem occasionally produces a proximity-activated bomb that you can drop anywhere on the field, dealing devastating AoE damage.

On-the-Field Abilities:

Spoilers, check back later!
Bio Golem
Class: Worker
International conventions prevent the use of biological weapons, but where you're going, those rules don't exist yet!

The Bio Golem occasionally produces a deadly plague virus that you can inject into an enemy, who will then spread it to other nearby enemies. And here's the best part: the virus heals golems!

On-the-Field Abilities:

Spoilers, check back later!
Flux Golem
Class: Worker
Inspired by a lifetime of anti-confrontrationalism and general wimpiness, the Flux Golem occasionally creates shielding devices that can be used to protect a golem from harm for a short time.

On-the-Field Abilities:

Spoilers, check back later!
Crystal Golem
Class: Worker
The Crystal Golem has shrugged off the shackles of conflict and war, and instead produces beautiful time-crystal flowers. Fortunately, the flowers have a nauseating effect that stuns enemies, so they're not completely worthless.

On-the-Field Abilities:

Spoilers, check back later!
Coal Golem
Class: Brawler
As long as you speak slowly and avoid big words when giving them instructions, Coal Golems will gladly fight and die to protect you and the other golems.

Just don't tell them about the whole "dying" part of the job.

On-the-Field Abilities:

Phoenix: The golem bursts apart, burning and damaging nearby enemies, then slowly reassembles itself.
Stone Golem
Class: Brawler
After decades of extensive on-the-field research, Stone Golems finally realized that dying hurts.

To help prevent dying, their rocky armor makes them very sturdy, albeit a little slow. To their dismay, this means they're wonderful candidates for front-line service.

On-the-Field Abilities:

Stonewall: The golem becomes temporarily impervious to physical damage.
Ember Golem
Class: Brawler
When man discovered fire, it sparked the birth of culture and civilization. When robots discovered fire, they used it to blow a lot of things up.

Each of the Ember Golem's fireballs bursts into tiny flaming shards when it lands, damaging all enemies caught in the blast. They're great for cleaning up swarms of weak enemies, and since Ember Golems are a brawler-class golem, they're safe to put near the front lines.

On-the-Field Abilities:

Burnout: The golem and all golems next to it get a massive speed boost for a few seconds. This sets the golems on fire.
Iron Golem
Class: Brawler
No longer content with brittle stone armor, the Iron Golem is plated with steel that reduces all incoming damage by a fixed amount, making it nearly impervious to weak attacks. In addition to being damned near indestructable, the Iron Golem also has the ability to send lightweight enemies flying with a powerful strike.

On-the-Field Abilities:

Spoilers, check back later!
Gold Golem
Class: Brawler
Do unto enemies whatever you want, because the Gold Golem's specially-designed shield will block most of what they do unto you.

The shield limits the amount of damage that each attack can do, which makes it extremely effective against enemies with big, strong, slow attacks. And when things get a little too hot, those knives are great for slashing through multiple nearby enemies.

On-the-Field Abilities:

Spoilers, check back later!
Meteor Golem
Class: Brawler
When your enemies blot out the field, your Meteor Golems will blot out the sun.

Each cosmic fireball damages anything caught in the blast, and if anything actually survives, it will be dazed and useless for several seconds.

On-the-Field Abilities:

Spoilers, check back later!
Quake Golem
Class: Brawler
They say a butterfly flapping its wings can cause a hurricane on the other side of the world weeks later. But a Quake Golem can cause an earthquake right here and now, so use them instead.

Quake Golems send waves of spikes ripping through the field, damaging enemies and pushing them back. The spikes are too short to reach flying enemies, but the golems insist that girth is more important.

On-the-Field Abilities:

Spoilers, check back later!
Steam Golem
Class: Clockwork
Somewhere in the back of your mind, a voice tells you that giving robots weapons is a bad idea. Tell that voice to shut up.

When you need to pick off enemies before they get to you, the Steam Golem is the right tool for the job. Their ranged scrap launchers let them attack distant enemies, flying enemies, and enemies in adjacent lanes. Just make sure they're protected by stronger golems, because they're very fragile.

On-the-Field Abilities:

Crackshot: The golem charges up a powerful shot, then fires it at the targeted enemy. This attack can be fired at any enemy on the field, regardless of which lane it's in.
Rotary Golem
Class: Clockwork
A skilled marksman only needs one shot, but Rotary Golems think it's a lot more fun to use twenty or thirty.

Their automatic gatling guns are fantastic for spraying through hordes of enemies and unarmored targets.

On-the-Field Abilities:

Bullet Time: Overcharges the golem's gatling guns and lets you control them in slow motion for a few seconds. You can aim the guns anywhere you want, but the bullets will damage anything they hit, so watch out for friendly fire!
Focus Golem
Class: Clockwork
Like ants under a magnifying glass, even the toughest enemies will melt when the Focus Golem finds them.

The longer the Focus Golem keeps their lenses focused on a single enemy, the more damage they deal, which makes them fantastic for punching through durable armored targets.

On-the-Field Abilities:

Long Exposure: Allows you to manually force the golem's apertures open, which causes the golem to do significantly more damage, at the cost of their own HP. Can be toggled back to normal at any time.
Flak Golem
Class: Clockwork
What's that in the sky? A bird? A plane? Whatever it is, the Flak Golem can make it go away.

Clouds of shrapnel do a fantastic job of cleaning up flying enemies; just make sure you've got other golems watching the ground. Apparently, Flak Golems can't point their guns anywhere but up.

On-the-Field Abilities:

Spoilers, check back later!
Mortar Golem
Class: Clockwork
What's the mortar? Nothing, when you've got Mortar Golems and cheap puns!

The Mortar Golem rains down explosive shells from a safe distance, obliterating foes all over the field. They're fantastic for just about anything the crawls, walks, or slithers, but make sure you've got other golems watching the skies. Have you ever tried to hit a flying target with a mortar? It's even harder than it sounds.

On-the-Field Abilities:

Spoilers, check back later!
Swarm Golem
Class: Clockwork
BEEEEEEEEEEEEEEEEEEEEEEEES!

The Swarm Golem produces tiny mechanical buzzer drones, which travel as a swarm, zapping anything in their path. Individually, each drone is weak and frail, but once the swarm reaches critical mass, there's no stopping it.

On-the-Field Abilities:

Spoilers, check back later!
Arc Golem
Class: Clockwork
Getting the job done isn't always as important as looking really, really awesome while you do it. Fortunately, the Arc Golem is pretty good at both.

After the electric arc hits its first target, the charge will jump to a nearby enemy. The electricity is especially good against heavily armored targets, and fast-moving enemies will stop in their tracks while while current is passing through them. Nothing beats the smell of involuntary muscle spasms in the morning!

On-the-Field Abilities:

Spoilers, check back later!
Goo Golem
Class: Alchemy
The Goo Golem was originally created to prepare gelatinous desserts, but they were repurposed for combat when an intern got stuck in an open vat of goo. Also, it turns out that robots are pretty terrible at preparing food.

Goo Golems launch sticky goo at enemies, which slows them, prevents them from jumping and using some of their special abilities, and weighs down flying enemies so that short-range golems can fight them.

On-the-Field Abilities:

Pumped Up Jam: Manually pumping the golem up increases its valve pressure, which allows it to fire farther and faster. At maximum pressure, the golem sprays sticky goo everywhere, including all over any golems in front of it. The goo doesn't hurt golems, but it does slow them down.
Tangle Golem
Class: Alchemy
How much of a robot needs to be replaced by biological pieces before it is considered a living creature? When does the ghost enter the machine? Can robots ever have souls?

These are the sorts of questions the Tangle Golem might ask itself, if it wasn't so busy laughing at enemies caught in its tangled vine traps. The Tangle Golem launches seeds that explode in a sticky mess, occasionally wrapping the victim in a tangled pile of vines.

On-the-Field Abilities:

Tangle Trap: Creates a patch of thorny vines that snag any unfortunate enemy that comes too close.
Elixir Golem
Class: Alchemy
We're not exactly sure how medicine is supposed to heal a robot, but I suppose it doesn't make any less sense than throwing a wrench at them, so let's not question it.

The Elixir Golem chucks healing potions at damaged golems, repairing them from harm. When they're not busy playing doctor, they'll continue to shoot sticky goo at enemies.

On-the-Field Abilities:

Biometal Gel: Fires a glob of biometal gel at a nearby golem. The biometal heals the golem over several seconds.
Snap Golem
Class: Alchemy
At some point in the Snap Golem's history, invention took a back seat to evolution.

In addition to poisonous snapseeds, the Snap Golem also occasionally fires vicious, bloodsucking plants that drain the victim's life and feed it back to the golem.

On-the-Field Abilities:

Spoilers, check back later!
Shroom Golem
Class: Alchemy
If you can get them to stop talking about enlightenment, inner peace, and that really good pizza joint on the corner for a few minutes, Shroom Golems are incredibly useful on the battlefield.

The mushrooms they throw at enemies come with a number of different effects, ranging from poison and lethargy to confusion and mind control. There's something special about watching enemies beat each other up.

On-the-Field Abilities:

Spoilers, check back later!
Brew Golem
Class: Alchemy
Brewed beverages are arguably one of man's most important inventions, and it's no different for robots.

The Brew Golem keeps a few batches at the ready, and chucks them hapazardly at injured golems, healing every robot lucky enough to be caught in the splash. And if an enemy happens to get too close to the Brew Golem, it can release all of the pressure it has built up, buying you some time to get your defenses reassembled.

On-the-Field Abilities:

Spoilers, check back later!
Gas Golem
Class: Alchemy
Silent but deadly, the gas golem's noxious fumes are severely poisonous to enemies at close range, but have a pleasant restorative effect on other golems.

Just make sure to wash them thoroughly before letting them come inside the house.

On-the-Field Abilities:

Spoilers, check back later!

Gadgets

Gadgets are the heart and soul of Mr. Fiskers. As you amass an arsenal of gizmos and inventions, the game evolves from a garden-variety tower defense into something more intricate and fast-paced. Here are a few of our favorites!

Autohammer
The Autohammer is Mr. Fisker's most basic tool. It allows you to construct and upgrade mechanical golems to fight for you.

The Autohammer runs on time crystals, which means you'll need to build a lot of Time Golems to gather them for you if you want to construct a sizable army.

On some missions, you'll also be able to use the Autohammer to interact with the environment by building, tweaking, or destroying parts of the level.
Wrench-A-Rang
The Wrench-A-Rang is Mr. Fisker's most versatile tool, and a very important part of your arsenal. It can be thrown at golems to repair them, or thrown at enemies to hurt them and interrupt their spells and abilities.

Over the course of the game, you'll unlock upgrades for the Wrench-A-Rang that allow you to do things like set enemies on fire, whack golems to make them build a special weapon, or crystallize an enemy so they drop time crystals when they die.
Wormhole Generator
The shortest distance between two points is a wormhole, and with the Wormhole Generator, you can manipulate the battlefield on a whim. Create two portals anywhere on the map, and everything next to one portal will instantly jump to the other one.

You can use this to mess with enemies, strategically reposition golems, or rearrange elements of the level that are getting in your way. Just don't put the wormholes too close together or... well, you'll see.

We're not entirely sure why Fiskers builds his golems with legs and feet, since they never seem to use them, but after a few upgrades, you'll be able to use the Wormhole Generator to overcome their stationary ailment more frequently.
Thermal Paintgun
The golems are built with basic AI modules to determine which enemies should be targeted first, but sometimes it's nice to have a little bit of extra control.

With the Thermal Paintgun, you can mark enemies as high-priority targets, and any golems in range will attack them first. Unlocking multiple thermal paints will allow you to assign different groups of golems to different targets, which can be very useful in boss fights and other situations where you need to selectively focus your fire.
Disassembly Drones
You can use the Autohammer to scrap a golem any time you want, but you only recover a portion of the crystals that it cost to build them.

With a little planning, however, you can use Disassembly Drones to carefully recycle a golem, returning 100% of the crystals you invested in them.
Matter Recombobulator
When used on an enemy, this gadget slowly drains the victim's HP and converts it into energy, which can then be siphoned out to repair a golem.
Chronothrottle
Allows you to speed up or slow down time at your leisure. Just be careful not to bend spacetime so far that it snaps. That would be bad.

Upgrades

Every golem can be upgraded into new forms and given special abilities on the battlefield, but there are also persistent upgrades that you can earn over the course of the game to get a leg up on your foes.

Many of these upgrades add a new layer of utility to your golems and gadgets, and it's up to you to figure out the best way to take advantage of them. Check out a few of our favorites:

Maker's Fire
When you hit a brawler-class golem with the Wrench-A-Rang, the wrench becomes superheated and sets enemies on fire.
Fuel for the Fire
Brawler-class golems become immune to poison, slow, and burning, and will deflect those effects onto nearby enemies.
Load Balancing
When a brawler-class golem with full HP is next to another brawler-class golem with low HP, it will share some of its HP.
Electromagnets
When you hit a clockwork-class golem with the Wrench-A-Rang, the wrench becomes magnetically charged for a short time and flies faster.
Apex Predator
Clockwork-class golems deal additional damage to enemies when they have a height advantage.
Steam Turrets
Fully upgraded clockwork-class golems will build deployable Steam Turrets when they are not busy fighting.
Urgency
The Wrench-A-Rang flies faster when thrown at a damaged golem.
Spontaneous Eruption
When a slowed or poisoned enemy is set on fire, there is a chance that the chemicals will explode.
You Shall Not Pass
Alchemy-class golems will sometimes leap into the air to smack down flying enemies that fly overhead.
Risk Analysis
Worker-class golems work faster when they're farther away from Mr. Fiskers.
Hot Zone
Pillars can be used to interrupt enemy spells, like the Wrench-A-Rang. When a whirlybird supporting a golem is broken, the golem will be temporarily supported by a rescue balloon.
Overclock
When you hit an upgraded worker-class golem with the Wrench-A-Rang, you will sometimes find an Adrenaline Vial that you can throw at golems to speed them up. The adrenaline deals some damage when the effect ends.
Sweatshop
When you hit WAD-BOT to begin a wave early, all of your worker-class golems are motivated to work faster.
All in the Wrist
The Wrench-A-Rang can be activated right when it lands, shocking the target. Shocking golems speeds them up temporarily.
Hot Swap
The Wormhole Generator recharges much faster when it is used to move golems, and can store up to three charges.

Levels

Mr. Fiskers will travel through time and space during his adventure, and every world he visits will introduce new challenges and secrets.

WORLD

Team

Mr. Fiskers is made by Fex and Changko, the guys who made Dillo Hills 2, winner of PlayerIO'S EGA contest and one of Kongregate's Top 10 of 2013.

We're not part of any big company, we just like to make games in our free time, and we'd love to start doing it all the time.

JP "Changko" TiangcoJP handles almost all of the game's art and animation, including all of the level art, golems, enemies, and world maps.

Justin "Fex" SmithJustin handles all of the game's programming, audio, UI, and business stuff! He also helps out with animation and special effects sometimes.

Social / Contact

• Email: fex@mrfiskers.com • Twitter: @mrfiskers • Facebook: misterfiskers • YouTube: ytfex • Press kit: www.mrfiskers.com/presskit